Elements and Status Effects
Action Elements
Skills and items each have their own elements.
Hitting enemies with elements they are weak to can result in massive damage.
Skills
Skills are divided into two types: physical and magic
.
Where to Check Skill Elements
- - The icon displayed on a skill during combat.
- - From "Skills" under Battle Settings on the main menu.
Items
Items have four elements: fire ice
bolt
and air
.
Where to Check Item Elements
- - The item's icon.
- - From "Items" under Battle Settings on the main menu.
Status Effects

Your team can be affected by a variety of status effects during battle.
Status effects are divided into two categories: positive effects and negative effects. Some effects have levels of depth; the higher the level, the more powerful the effect will be.
Status effects will wear off over time.
You can check a character's status effects during combat from the pause screen.
Positive Effects
![]() Acceleration | Reduces cooldowns after actions. |
---|---|
![]() Reduce Damage | Reduces damage taken. |
![]() HP Regeneration | Heals HP over time. |
![]() Skill Damage Up | Increases skill damage. |
![]() Item Damage Up | Increases item power. |
![]() Daze Resistance | Become immune to daze. |
![]() Stun Damage Up | The amount of stun symbols reduced by a skill is doubled. |
Reduce Cooldowns | Reduces cooldowns of ![]() ![]() |
![]() Damage Restoration | Restores a character's HP by a portion of the damage dealt to enemies. |
![]() Symbol Regeneration | Recovers a character's stun symbols over time. |
![]() Taunt | Become more likely to be targeted by enemies. |
![]() Hide | Become less likely to be targeted by enemies. |
![]() Movement Speed Up | Increases movement speed. |
Stats Up | Increases a character's stats such as ![]() ![]() ![]() ![]() ![]() |
Resistance Up | Increases ![]() ![]() ![]() ![]() |
Critical Up | Increases ![]() ![]() |
Damage Up | Increases ![]() ![]() ![]() ![]() |
Negative Effects
![]() Poison | Damage is continuously inflicted over time. |
---|---|
![]() Sleep | Character is unable to act until they wake up. Damage received is doubled while a character is asleep. |
![]() Curse | Decreases healing effects and increases magic damage taken. |
![]() Burns | Damage is inflicted on the character at regular intervals. Burns do not wear off over time. The deeper the burns, the more damage is inflicted, and the more the character's fire resistance is reduced. |
![]() Frostbite | Increases cooldown time and physical damage taken. The deeper the frostbite, the longer the cooldowns, and the more the character's ice resistance is reduced. |
![]() Paralysis | Each time a character is damaged, they also take bolt damage. They also become easier to stun. The deeper the paralysis, the more damage is inflicted, and the more the character's bolt resistance is reduced. |
![]() Restraints | Decreases movement speed. When inflicted on enemies, the time it takes for them to use their strong attacks is increased. The deeper the restraint, the slower the character's movement, and the more the character's air resistance is reduced. |
![]() Daze | Renders target unable to act. Cooldowns do not decrease. |