| Decisive Battle |
While in effect, reinforcements can be called from faraway cities, allowing for battles where allies and enemies have all their units assembled. |
| Invasion of Foreign Tribes |
Independent armies formed by foreign tribes will appear in multiple cities. |
| Succession Divided |
A large force that loses its ruler will fracture. |
| Dual Destruction |
While in effect, battles will begin breaking out frequently when two large-scale forces neighbor one another. |
| In Name Only |
Alliances and coalitions will be dissolved, and the Alliance, Coalition, and Solicit commands cannot be performed. |
| Evil Runs Rampant |
While in effect, transport and reinforcements will be unavailable. |
| Suspicion Begets Monsters |
With the exception of relatives and those with synergetic relationships, the Loyalty of officers who have not been serving a ruler for long will decrease greatly. |
| Agent of Chaos |
The Public Order of all cities will decrease drastically. |
| Break Down the Walls |
While in effect, the Destruction damage done to buildings during battles, as well as the destructive effects of plots, will increase greatly. |
| An Impetus |
While in effect, upon winning a battle and occupying a city, soldiers from the surrounding cities will begin to flow into the newly occupied one. |
| Total Exhaustion |
The number of soldiers under the command of all officers will greatly decrease. |
| Alliance of the Ages |
Several forces will merge into one to fight against a large force. |
| Elevated Prestige |
While in effect, ability boosts via Official Positions will increase greatly. |
| An Unattended Home |
Influential people within powerful forces will become independent. |
| Galvanize Infantry |
An officer's LEA will greatly increase based on the level of the skill Infantry. |
| Galvanize Cavalry |
An officer's LEA will greatly increase based on the level of the skill Cavalry. |
| Galvanize Archers |
An officer's LEA will greatly increase based on the level of the skill Archery. |
| Warfare's Mad Dance |
Infantry, cavalry, and archers can be used an unlimited number of times for a single battle. |
| Victory Banner |
While in effect, winning a battle will increase the Loyalty and Martial reputation of those who participated in the battle. The Trust between participating officers will also increase. |
| Strength in Unity |
Gold, supplies, and troops will be bestowed based on the governor or chieftain's Martial and Cultural reputations. |