Elements and Status Effects

Elements

Combat actions such as attacks, skills, and items each have set elements.
Exploiting an enemy's elemental weakness deals greater damage than normal.
You can check the element of an action while selecting battle commands or under "Party" in the main menu.

Physical Magic Fire
Ice Bolt Air

Status Effects

During battles, characters may be affected by status changes or status effects. You can use the following controls to check a character's status.
Some status changes have positive effects, while others have negative effects.
Furthermore, some status changes end after a certain number of turns have passed, while others continue until either the battle ends or an item is used to clear them.

Controls: Check Information
PS5®Switch™Steam®
ControllerKeyboard & Mouse

Status Change

HP RecoveryHP recovers as turns pass.
Targeted UpRaises the likelihood of being targeted by enemies.
Targeted DownLowers the likelihood of being targeted by enemies.
CounterWhen attacked, counterattacks without consuming a turn.
Status Nullification (Negative Effect Nullification)Nullifies negative status changes.
Status Nullification (Positive Effect Nullification)Nullifies positive status changes.
Physical Resistance UpRaises resistance to physical attacks.
Physical Resistance DownLowers resistance to physical attacks.
Magic Resistance UpRaises resistance to magical attacks.
Magic Resistance DownLowers resistance to magical attacks.
Fire Resistance UpRaises resistance to fire attacks.
Fire Resistance DownLowers resistance to fire attacks.
Ice Resistance UpRaises resistance to ice attacks.
Ice Resistance DownLowers resistance to ice attacks.
Bolt Resistance UpRaises resistance to bolt attacks.
Bolt Resistance DownLowers resistance to bolt attacks.
Air Resistance UpRaises resistance to air attacks.
Air Resistance DownLowers resistance to air attacks.
Critical Rate Up (Self) Boosts the critical rate of your attacks.
Critical Rate Up (Enemy)Boosts the critical rate of attacks made against you.
Stun Resistance Up Raises resistance to stun damage.
Stun Resistance DownLowers resistance to stun damage.
SPD UpBoosts SPD.
SPD DownReduces SPD.
ATK UpBoosts ATK.
ATK DownReduces ATK.
DEF UpBoosts DEF.
DEF DownReduces DEF.
Evasion Rate UpBoosts evasion rate.
Panel BlockNullifies obtained panel effects.

Status Effects

ParalysisThe afflicted unit has a set chance to be unable to act during their turn.
SleepThe afflicted unit will become unable to act and will take extra damage if attacked.
Being hit by an attack will wake the sleeping unit.
TauntThe afflicted unit can only target the unit that inflicted taunt.
PoisonThe afflicted unit takes a set amount of damage at the start of their turn.
BurnsThe afflicted unit takes a set amount of damage at the start of their turn.
Burns do not naturally heal as turns pass.
BlindnessLowers the accuracy of the afflicted unit's attacks.
DazeThe afflicted unit will be unable to act during their next turn.
FrostbiteAttacks that hit the afflicted unit are guaranteed to be critical hits.
ProtectionReceive an attack that is intended for an ally.