Synthesis Basics

What Is Synthesis?

Synthesis is the act of combining together different materials to create a completely new item. These synthesized items are useful for exploration, gathering, battle, and more.
You can use the cauldron at your atelier to synthesize items.Keep in mind that synthesis requires item recipes.

How to Get Recipes

  • Modify existing recipes
  • Buy them from shops
  • Complete quests
  • Complete an Episode

Elements

Items and materials are each associated with at least one of the four elements: fire, ice, bolt, and air.
Check an item's details to see its element.

Fire

Ice

Bolt

Air

Material Loops

Once you select a recipe, you'll see its Material Loop.

What Is a Material Loop?

Insert the specified materials into the Material Loop the required number of times to Synthesize.
Each Material Loop has its own material requirements and associated element.

Icon

This indicates what kinds of materials you're able to use.

Elements

Every Material Loop has a designated element.

Fire

Ice

Bolt

Air

You can use materials of any element, but if you use enough materials with the proper element, you can uncover a new effect.

Element Value

Once you add the required amount, the Material Loop will level up and reveal its effect.

Loop Shape

The Material Loop may change shape depending on the new effect.

Effects / Trait Slots

Recipe Morph

Special Material

Other (Quality, Equipment Stats, etc.)

Connecting Material Loops

Before

After

You'll open up connected Material Loops once you add enough materials to the original loop.
Locked Material Loops can only be unlocked by matching the Element Value of the original loop.

Leveling Up Material Loops

Before

Leveled up

Adding materials that have the same element as the Material Loop will raise its Element Value, and eventually the loop will level up.
Once you level it up, the Material Loop's latent effect will be unlocked. As you continue to level it up, even stronger effects may appear.

Recipe Morph

When you level up special Material Loop "Recipes," they transform into completely different Recipes.
Trigger further Recipe Morphs from an already Morphed Recipe and learn all recipes up to completion.